And what percent of the “games that barely make anything” are asset flips and zero-effort slop? Like, “percent of new games that are trash” is going to be very high when the barrier to entry is “pay Valve $100 once”. This is a total junk statistic.
Like, store A where you can buy 100 good games and 1000 asset flips will score 10x better on this un-metric than store B where you can buy 10000 good games and a million asset flips. And yet nobody would ever argue that store A is a better store.
I don’t know if you consider them “asset flips” or not. But the number of anime/furry porn “puzzle” games released every single day, has to be throwing off the numbers.
The developer purchased an asset pack or multiple asset packs on a game engine asset store, made no changes or almost no changes, and uploaded it as a game.
What you have defined (a game that is the same as another game but with different art) isn’t usually called an Asset Flip, but instead a Clone. Clone games usually have much more effort put into them compared to Asset Flip games.
And the smallest in volume. The number of games on Steam that cost a million dollars or more to make (owned by shareholder value generators) is much lower than other types. For every one Assassin’s Creed there are ten Peaks and Slay the Spires and lower quality “real, good indie games”. And for every real, good indie game there’s a hundred asset flips and ai slop “games”.
And what percent of the “games that barely make anything” are asset flips and zero-effort slop? Like, “percent of new games that are trash” is going to be very high when the barrier to entry is “pay Valve $100 once”. This is a total junk statistic.
Like, store A where you can buy 100 good games and 1000 asset flips will score 10x better on this un-metric than store B where you can buy 10000 good games and a million asset flips. And yet nobody would ever argue that store A is a better store.
I don’t know if you consider them “asset flips” or not. But the number of anime/furry porn “puzzle” games released every single day, has to be throwing off the numbers.
An asset flip imo is anything where it’s basically identical to another game but with different art assets
An Asset Flip is easily definable:
The developer purchased an asset pack or multiple asset packs on a game engine asset store, made no changes or almost no changes, and uploaded it as a game.
What you have defined (a game that is the same as another game but with different art) isn’t usually called an Asset Flip, but instead a Clone. Clone games usually have much more effort put into them compared to Asset Flip games.
Ah yeah, it’s kinda like how all cubes are cuboidal but not all cuboidal are cubes
Makes sense 🙂
I would argue it. Store B is just Amazon. They’re the most successful retailer on the planet.
AAA titles made by corporations are the trashiest of them all
And the smallest in volume. The number of games on Steam that cost a million dollars or more to make (owned by shareholder value generators) is much lower than other types. For every one Assassin’s Creed there are ten Peaks and Slay the Spires and lower quality “real, good indie games”. And for every real, good indie game there’s a hundred asset flips and ai slop “games”.