• Ashtear@piefed.social
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    2 months ago

    It’s gonna be so weird playing this at non-slideshow framerates. Wonder if I’ll even still like it lol

    • creamfresh@lemmy.world
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      2 months ago

      Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.

      • Anivia@feddit.org
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        2 months ago

        What N64 decompilation projects exist where the genre didn’t evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?

        • kestrel7_7@lemmy.world
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          2 months ago

          Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.

          • tigeruppercut@lemmy.zip
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            2 months ago

            All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.

            Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have “decent” controls once you’re used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it–muscle memory kicked in and it was fine.

            • kestrel7_7@lemmy.world
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              2 months ago

              All FPS controller-based controls are inferior to keyboard+mouse.

              Yes. This is why I never really liked Goldeneye that much. Just never got the big deal.

              Halo is the first one that I thought was decent. I didn’t say it had good controls, I said decent 😂

              • BlackVenom@lemmy.world
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                2 months ago

                Did you play Doom or something? GoldenEye predates basically every 3d shooter. It’s controls suck today even for controller standards but it did a lot for the FPS genre… more than halo ce.

                • ✺roguetrick✺@lemmy.world
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                  1 month ago

                  Quake and quakeworld predates it by a year and frankly were the shit. Quakeworld team Fortress was 96 even and that’s when things really got popping. Windows 95 was having some good shit shooters. Half life just built on what quake already made awesome. Goldeneye came out in 97 and it looks like a poor stepchild compared to networked over IP quakeworld with full 3d and incredible verticality.

  • Psythik@lemmy.world
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    2 months ago

    Great, now do the much better N64 Bond that no one talks about: The World is Not Enough. It improved upon Goldeneye in every conceivable way, yet no one cares about it because no one played it… :(

  • Murse@slrpnk.net
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    2 months ago

    Fighting words I know, but the best shooter on the N64 was NOT GoldenEye 007.

    Jetforce Gemini, baby!!

    Controls were dogshit, but then so were most games’ from that era.