

i usually quit after the ending anyway


i usually quit after the ending anyway


at least you didn’t need to keep fusing stuff to them to make them do anything but provide a light tickle to enemies


the first boss scene in 007 first light that takes makes you incapable of the same melee combat you were just doing 30 seconds earlier


i’m still waiting for naughty dog’s first game this generation. I tried rebirth, but it had been so long that i forgot everything from part 1 and just couldn’t get into it again


i haven’t turned mine on at all this year. which reminds me i should at least once a year.

2 should be enough, if you don’t use an electron based ide. This used to be normal


it crashed when trying to start a game in proton. got it at a discount and still got a refund


yeah I just don’t see it with a context size of a gigabyte


my point is that neural “rendering” being geometry aware is just impossible


“Can I come watch next time you and your partner have sexy times?”


i would love to see how they fit a million triangles at 32 bytes per vertex, + textures + game state into the context of one model…


that too, but I w as referring to enabling shittily coded games to run on midrange hardware


at best. that’s just framegen. You forgot upscaling. it internally renders at 540p…


in some cases only 1% of pixels are actually rendered.


total polar opposite of its original purpose.


i wanted to be a pilot. I became a software engineer. big mistake


“you’re holding it wrong”


a nas at the opposite ind of the house. If the whoue house goes boom, I have bigger problems to worry about than my data


it required a dedicated 5090. There’s only so much you can optimize something
i think so too. But I choose to believe otherwise haha