

I’ve been trying to play the (official, free but now delisted) port of the original Sonic with touch controls. It’s a well-made port with some QoL features but it’s really bloody hard to control without the physical feedback of buttons!


I’ve been trying to play the (official, free but now delisted) port of the original Sonic with touch controls. It’s a well-made port with some QoL features but it’s really bloody hard to control without the physical feedback of buttons!


Guess they’ll have to publish them to find out


There were also SSH key files.
I’m not publishing the archive, keys, or session logs.
I submitted the report and findings using Meta’s bug bounty program. Meta marked the report “Not Applicable.”
Guess they don’t care if you publish the SSH keys then?


It also had atrocious controllers.
I’ll need an explanation on this one. The GameCube controller was very comfortable to hold, especially compared to the tiny PS2 controller or that giant Xbox one!


Developing the web and catching bugs, sounds like they’re earning their keep


Well then I hope you’ve played Thank Goodness You’re Here!


Maybe the goal is to train better NPCs, and they’re hoping it’s enough of a novelty that real players will do that training for them?


For the prototypes and demonstrations in this article, our testbed is Luanti, an open-source voxel game platform.
So Microsoft, who own Minecraft, are using the open source clone instead of their own product?
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Selling the pirated stuff, I guess? I don’t really follow it, but whenever I hear a judgement like this it’s usually from someone actually making money from selling pirated games rather than just cracking or distributing.