Oh yeah, you can use them for increasing the output per-rune for runecrafting, for increasing the yield of harvests when farming, and for enhancing potions when potion crafting. I like it for runecrafting because it seriously reduces the time it takes to meet guild and quest quotas, and I haven’t done tests on this to confirm, but farming says you get XP per crop and I believe that makes it an XP multiplier when harvesting crops. Plus farming dailies can get you a lot of XP, and you can contribute to those from inventory, so having a larger stockpile of crops helps a lot. I’ve prestiged Farming twice and timing it right with guild dailies can launch you from one to like level fifty in a single batch of dailies.
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Ugh, I had suspected it might be vibe coded, but was living in denial. That is a bummer. I have much the same hopes; I don’t super care about balance for an idle single-player game, because I just like numbers go up, and I do actually use firemaking a fair amount because ashes are good for farming and runecrafting, but in general I agree with you.
Any genres in mind? Shattered Pixel Dungeon is a pretty fun one, IMO. I like Idle Fantasy for its vaguely RuneScape feel (though it’s largely text-based, so don’t expect much graphics) while letting you queue actions up for hours of letting the game run idly. 2048 is classic. Luanti (similar to Minecraft) is available on mobile but such a huge battery drain I haven’t played it much TBH. And UnCiv will let you play a game similar to Civilization. I have all those on e/OS (de-Googled Android fork) and as I recall they are all open-source and ad free.
I keep reading it as “slurp-ink,” personally.



You’ve met the ebike, now prepare for e-jogging.
More seriously: interesting. I’ve been seeing noise about exoskeletons for yeaaaars now, and my thought for a long time has been “cool small-scale proof of concept in a limited context, call me when someone actually goes through the logistics of larger scale production and rollout.” It looks like we might finally be approaching that point. These are still smaller scale deployments, but they’re actual practical use cases which are being relied on for actual real world things vs. small scale lab experiments.
Obviously this could be huge as an assistive device for people with mobility limitations, as well as an assistive device to literally everyone as needed. The real question is if it will actually become available to those who would most benefit from it, though, as we already have plenty of expensive assistive technologies and medical interventions that are out of reach for many people because being disabled is expensive and our world is inaccessible.