

Typically scales fractional to the user count and often in steps. These costs stay relatively stable no matter if you have 1 or 10000 players (for example), then rise a bit to support 18000 players, etc. And they should not start out high enough to require a loan just for them.
If you build an MMO and get a sudden influx of millions on players… ok. Then maybe. But they typically also grow somewhat organically.
Each user causing you direct costs that even increase with their usage is… not optimal. But hey, it’s worth a shot, I guess.
That’s how I ended up buying a PS3 back when GTA V was released. Well, that and Gran Turismo and wanting a Blu-ray player. But it was still not really worth it.