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Joined 3 years ago
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Cake day: July 1st, 2023

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  • US postal (ZIP) code. “Beverly Hills, 90210” was a TV series in the 90s so it’s one that a lot of people are generally aware of. “Dawson’s Creek” is another 90’s TV show that used Paula Cole’s I Don’t Want to Wait for the theme song. 90108 is not a real ZIP code but “nine oh one oh eight” sounds like the song lyrics. We frequently say “oh” for zero in phone numbers and ZIP codes and that sort of thing. “Four oh niiine two three oh four” is the rest of the line of the song.

    The whole thing is squarely aimed at US Millenials/Gen X.



  • I’d have to drive almost 1500 miles to reach a “foreign country” (I’m not counting Canada, which I’ve visited a bunch of times) and the structure of our government means all foreign relations goes through the Fed over which I have negligible influence. And that’s coming from someone with a dim view of patriotism. We are physically and geopolitically isolated in a lot of ways, not least of which is the cost (material and opportunity) of travel. It’s a lot of work for no obvious benefit to keep abreast of current affairs around the world.







    1. Being careful and observant is important, I can’t speak further without an actual example
    2. Fair, I feel like the upgrade is a little late for how important it is
    3. What, waiting a day? The game wants you to have plans and threads at all timescales.
    4. Presumably you didn’t click on it when it was relevant, but it’s well established that constellations aren’t “active” until you do so
    5. Yeah that was my least favorite part of the Gallery but I understand the wordplay
    6. There’s information in-game and it rewards experimentation
    7. What’s wrong with Door Boss Rush? Or were you dissatisfied with the ending? (I consider those puzzle boxes the “ending” and everything after as post-game, as they represent the end of a narrative arc and directly confront your experience as the player)
    8. Yeah that’s the finicky late-game thing I was referring to
    9. Red herrings are an important part of a good puzzle, they make you actually have to think instead of assuming everything you see is equally important. And they flesh out the setting.


  • Frankly I got very bored with it and did not finish. Maybe it’s because I’ve never felt “existential dread” or maybe it’s because I had already run into and come to terms with the Teletransportation paradox as a thought experiment so the concept wasn’t new, but the horror completely missed me so all I had was the walking around and getting increasingly frustrated at the character’s ignorance. I looked up the plot synopsis after I had enough and it’s just… yep.