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Cake day: July 5th, 2023

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  • (Long ago, you lost almost everything almost instantly on death. It completely sucked and really should’ve been changed sooner.)

    I used to play in the long ago and let me tell you it created a whole new type of player, vultures.

    The biggest quest at the time ended with you fighting a big green dragon (Elvarg). The dragon was behind a door and as long as you hadn’t beaten the dragon you could open the door to the dragons lair.

    Outside the door were a bunch of skeletons and demons meant to make the area a challenge to get to, however many high level players camped in the area for XP and loot. So the skeletons and demons were constantly under attack and the area outside was actually pretty safe. In fact whenever someone went in to fight the dragon most high level players cheered them on.

    Well more often then not, those players died. When they died, as the article mentions, they lost almost all their gear. Usually keeping their weapon, body armor and leg armor, but dropping their helmet and food. The loot would fall to the ground and sadly the high level players on the outside were unable to open the door and retrieve it (since they completed the quest already and the door was locked for them). So they had to watch the loot despawn.

    Enter the vultures. Run into the battle area after someone failed to kill the dragon, dodge the drag itself, and try to scoop up as much loot as you could. I forget if you could use the door to exit or if we teleported out.

    Was it the most efficient way to make money? Probably not. Was it fun to run around a dragons lair? Absolutely. Did it suck when you were the one to die and have your loot picked by other vultures? Such was the nature of the game.

    In the long run the modern death mechanics are probably better for the game as a whole, but sometimes chaos is just more fun.


  • “Nobody stops to fuel their vehicle taking gasoline, gets out, rushes as fast as possible, puts as much fuel in the car as possible, and gets back in the car and drives away,”

    Emphasis mine. I think the “gets out” is the big difference between a daily trip which I think includes the “splash n dash” and the road trip.

    Because I think you’re right, it’s extremely common to pull into a gas station, fill up in 5 minutes, and then drive away. But I would bet the majority of those stops come immediately after leaving or on your way home (or work). So in an EV world we could eliminate those stops completely.

    I think for trips where you’re traveling beyond one tank of gas or beyond one full charge, then I think the quote is closer to being correct. At that point most people probably take a break and a 15-20 minute charge is fine.





  • MimicJar@lemmy.worldtoMicroblog Memes@lemmy.world•RatGPT
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    18 days ago

    I don’t understand why the industry dropped basic security features and just logical steps to prevent auch issues when it comes to LLMs.

    I don’t think it started with LLMs. I remember years ago when mint.com launched and people were just giving it their bank details so it could analyze their spending habits.

    Banks did not have a “read only analysis” mode or API or something that would protect them. They just gave a random third party access to their bank and just trusted them.

    Same thing here.





  • I think most people would agree with you, the remakes have QoL improvements that basically make them the best version.

    Sure some people will always be nostalgic for the originals, but as remakes continue what is the original?

    Let’s look at Link’s Awakening. If you played it on the Game Boy, it’s a great game. But if you played it on the Game Boy Color it had the camera side quest and color dungeon, those were excellent. But if you played it on the Switch the camera side quest is now Dampe’s Dungeon Creator.

    I personally liked the camera side quest, but Dampe’s Dungeon Creator was an interesting addition and I think it was cool to see.






  • Exactly, the dough alone is a whole job. I found other robots online that pull dough balls directly from a fridge and press them out, so those seem like they would save time.

    And those robots also put the pizza into the oven, remove it, and cut it.

    if you’re doing all three of those steps, dough, toppings and cooking, that would save some time.

    You do still need someone for prep, making the dough balls, cutting most ingredients, filling the various machines, etc. But those robots could be helpful at reducing labor costs. Could being the key word.

    If these things break I don’t know how long they take to fix. Sure people “break” too, but they’re easier to swap in.


  • Kindell previously used Picnic’s robots at T-Mobile Park, home of the Seattle Mariners, a baseball team.

    Usually, he’d need about 10 people to make pizza in such a setup. With the robots that number fell to just two.

    So I’m not familiar with the T-Mobile Park setup and I don’t know which specific robot they used, but I found a video demo of the Picnic robot. There is no way that system reduces the number of employees from 10 to 2.

    First off you don’t need 10 people to make a pizza. The robot does the “toppings” step, which is the easiest step. You know how I know it’s the easiest step? When you have kids pizza making parties guess which step the kids do? The toppings step.

    If he had said it takes 3 people to make a pizza and the robot brings it down to 2, or that the robot speeds up production by 30% or so, that’s believable.

    Also the pizza making machine is huge. You’re losing a whole prep area with that thing. If you’re only making pizza then maybe that’s ok, but most pizza places I’ve been too also make sandwiches or other things. A robot making things is a novelty so maybe if you plan a new restaurant with this specifically in mind you can justify the space, but I don’t see this fitting into an existing kitchen.