

Honestly, I find the pitch can be the hardest part about developing a game. You want to be able to describe your game in twenty seconds or less while still pointing to something unique about it.
It’s way easier said than done, but that’s the attention span you have to deal with sometimes. Many people take less than a second to decide if they’re going to pass on a game.
It does look like a neat game, but I’m also curious about what sets it apart. There’s something of an excess of supply in the video game market.





tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk-tk- DING!
“Geez guys, that was a lot of fun. Now grab a mop or get out of my house”