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So is in running them or crawling them?
This is the only one I’m waiting for…so of course it’s in the worst shape of any of these ports that see headlines.
They all started like this. A few months or weeks later the games were at 20 then 40 and soon 60 fps.
Why would you write an emulator in C#? For a lot of programs speed and being garbage collected doesn’t really matter. But for an emulator those things definitely matter
I guess Claude is better at generating C# than it is at generating C++.
So it doesn’t run then, it just kind of begins to stand up
Speed is relative: GoY got a ∞% increase of speed compared the previous instance, which was 0 fps.
It actually runs as fast it can, its just slow at the moment.






