Ew, not like Fortnite, I mean like indie launchers

  • TurboWafflz@lemmy.world
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    2 months ago

    I’ve probably played a few hundred hours of SuperTuxKart. It’s a mario kart clone except i like it way better than the mario karts I’ve played.

    Mindustry is fun, it’s like a space factory builder thing.

    I was going to say the powder toy but it turns out its on steam now

      • Holytimes@sh.itjust.worksdeleted by creator
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        2 months ago

        Most of the time the steam version acts as the “donation button” for many small indie and f2p open source games. It exists for no other reason then to cost money so you CAN buy the dev a beer if you want. Steam is easier, more likely to get people to actually donate, supports more countries, has less restrictions, has less taxes and fees in many cases even with steams cut.

        Like its amazingly hard to actually monitize something globally in a reasonable, fair and efficent way. Fucking half the time you spend more money even attempting to do it then it would cost to just let steam handle it. As much as people bitch, moan, cry and whine about various store fronts taking a huge cut it SERIOUSLY is a fucking life saver and EXTREMELY fucking worth it in almost every case ever with basically zero expections.

        Sure it would be nice to have it be smaller. But like FUCK man. Iv tried to do it my self. IT SUCKS. I would gladdly pay someone half the fucking profits to deal with all the bullshit for me if i wasnt trying to sell a product to make a living on in. Even then… i would be damn well fucking tempted.

    • Pipster@lemmy.blahaj.zone
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      2 months ago

      I really wanted Freelancer 2. Star Citizen was meant to be it before Chris Roberts did… well I have no idea what he did, what he is doing or the state of Star Citizen any more, its got so out of hand.

      Elite Dangerous just wasnt it for me. The ship and space stuff is amazing but the world just isn’t as fun as Freelancer. I know its come a long way after I played it just after release but it doesn’t seem to quite fill the same niche.

      • kyTdKZx9PtDQ9e56u06@lemmy.dbzer0.com
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        2 months ago

        Same. And star citizen isn’t necessarily bad. But the scope creep has gotten out of hand. I started playing back in the mid 3.0 releases, back when delamar was still part of Stanton, and I thought the future state of the game was clear and obvious. But man CIG, or Chris, just keeps going bigger and bigger and bigger. A lot of people talk about SC without playing it, and that’s a shame because it has so much going for it. They truly are developing amazing things… But I have to agree. The vision is super muddy. Freelancer 2 it is not. I don’t even think they know what the ultimate goal is. I keep saying its an indefinite test bed for things they want to develop. No end goal in sight. Just play and QC our development sandbox please.

  • paris@lemmy.blahaj.zone
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    2 months ago

    If you can put up with the (unending) bugs and performance issues, there really isn’t something that hits white like Star Citizen for me. A friend bought it for me but I would happily pay the minimum $45 when it finally releases in a stable and reliable playable state.