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Joined 5 months ago
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Cake day: May 22nd, 2026

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  • timochka@lemmy.ziptomemes@lemmy.world•Sad
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    2 days ago

    It’s the wrong way round.

    If someone said “I’ve had a bad day, but it’s really been my year” you wouldn’t say “oh poor you”.

    If they said “I’ve had a rough year, but at least it’s been my day” you’d say “thank Cthulhu for small mercies I guess”.


  • I use Signoz and OTel collectors to bring in everything from Kubernetes (and also SNMP-to-OTel for the network and NAS stats.)

    That covers dashboards and basic alerting. Then on top of that I have an n8n workflow that runs every morning - it pulls all the main stats out of Signoz, as well as issues and their status from my infrastructure repo in Gitlab, and feeds it all into a local LLM (Qwen-3.8-Flash-Next at the moment), which emails me a report on overall cluster health. It also automatically opens a ticket in Gitlab for anything that might need fixing.

    It works really nicely, gotta say.



  • I just finished Pragmata (had to speedrun the last few levels to fit in Control: Resonant, which I feel bad about - but I’d had C:R preordeted for ages and love anything from Remedy… Anyway, I digress.)

    Pragmata I thought was good, and Capcom deserve some credit. An actual new IP, a genuinely fun and different game mechanic, visually looks good - and is bright and striking rather than regulation brown - and was just good fun to play. My only criticism would be that the dialogue/plotting felt like it was kinda rushed - like they skipped a couple of chapters and you go from “just met” to “devoted partners” in one scene and missed the plot/character development needed to get from A to B. I feel bad saying it though, because it’s a decent and topical plot and has some genuinely affecting moments.

    Credit where due; I hope it does OK because God knows it’s hard enough to find games doing anything new these days.





  • The patent is not on haptic feedback. The patent is on a very specific means of implementing haptic feedback using ferrofluids and electromagnetic actuators that it is claimed (and Apple deemed it good enough to copy, so presumably truly) allows for both a smaller implementation than typical mechanical haptic feedback (i.e. the off-balance-flywheel approach of phones of old), while also allowing for low- or zero- noise compared to “speaker or piezo” based haptic feedback.

    There are a lot of shit patents in the world, but on a surface reading at least this seems sufficiently novel that I don’t see why it should be invalid. One also presumes that if Apple had any grounds to invalidate it on prior-art they would have done so.



    • Wizball on the C64. I cannot even begin to explain how much fun I had with that game.
    • Wing Commander III on the Amiga. Ginger Lynn Allen in all her pixellated glory? AND Tim Curry? What more can you ask?
    • Ratchet & Clank (all of them) on the PS2. Shout-out for Jak & Daxter though.
    • Silent Hill III on the PS2. Not necessarily the best SH game, but the first one I played, and that amusement park was the first time I was ever genuinely scared by a video game.
    • Half Life 2 on PC. I mean, nuff said.

    I love loads of games, old and new - I feel really bad that Uncharted, MGS, Alan Wake, Control, Death Stranding, and a load of other brilliant games aren’t on that list, but I feel like those 5 are the ones that were most epoch-defining for me for the kind of games I love.







  • timochka@lemmy.ziptomemes@lemmy.world•lol
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    27 days ago

    Here in Romania most of the local delivery companies (the big internationals usually hand off to a local affiliate once it’s imported, so that covers your FedExes and the like) have drivers who you’ll get to know by name and have their number in your phonebook - typically I’ll get a quick “hi, I’ll be there in 5 minutes if you’re in?” courtesy call before delivery, and if you’re not home but in a coffee shop round the corner or the like they’ll happily divert to you or make another arrangement.

    It’s one of those weird areas (and I’m in no way claiming this across the board) where quality of life can actually be better in a poorer economy than a rich one - when labour is cheap enough that you can employ actual people to do actual jobs, you just get better stuff (like delivery drivers that know your name, or parks that actually have park keepers and litter pickers, and all those other little things that as a country gets richer become just too expensive.) I welcome that the country is getting wealthier obviously, but you can already feel some of that slipping away and there’s a tinge of sadness.

    Back on topic though - ugh, DHL though are the one I dread. Not that their local delivery guys aren’t fine, they are, but my God the amount of paperwork they demand you complete before they’ll actually release an international shipment for delivery is nuts. Very Germanic (bless them.)